GriefBot v5.12
Released
In-game inventory
Skins › InventoryRemove all (and removing one item) no longer resets your skin changer picks or overwrites your saved skin loadout, so Add my loadout brings every skin back. Stock guns in CS2's loadout no longer keep your skin changer's stickers after you remove items; the overlay also takes them off when it unloads. Add my loadout now gives each gun the stickers and charm your skin changer puts on it, drawn by CS2 itself; press it again after changing stickers to update them.
Movement recorder
Misc › MovementRoutes now replay their jumps, including ones you made with bhop on or a mouse-wheel bind; routes you already saved get their jumps back too. Routes now crouch where you crouched and stay down as long as you did, so crouch-jumps onto boxes land too. Bhops in a route now jump right at the landing like you did, instead of a tick later after touching the ground. Playback now matches your air strafes and the moment you pressed jump, so a route holds your line through jumps instead of drifting wide. Playback now follows your route by where you are on it rather than by the clock, so a run that starts a hair off no longer clips an edge your recording cleared. The start of the route you are nearest now shows the lineup helper's stand pad - the small ring you step into, which turns green once you are on it - and the other starts show as small quiet rings. Lining up on a route's start is much quicker: it now walks you straight onto the exact spot and only turns your view as long as the turn needs, so playback starts in a fraction of a second. The ring that starts a route is wider, so you can press play from a little further off the spot, and routes that land on a ledge or crouch in mid-air now follow the recording instead of clipping the edge and falling.
Lineup helper
Visuals › GrenadesNo longer shows the wrong map (Error) after a loading screen, so lineups, the radar overview and recorded routes all find the map you are on.
Killer replay
Visuals › HUDDying with Killer replay on no longer darkens and fades out your screen, so the replay and the moments before your respawn stay fully visible. The killer's own arms and gun show in first person again for the whole replay, instead of only when they happened to be standing still.
Unload
Unloading with End or the menu's Unload button no longer crashes CS2 with an assertion error box when it lands mid-frame.
Re-inject
Injecting again while the overlay is already running no longer crashes the game: the running copy now unloads itself cleanly before the new one starts.
Hitbox priority model
Legitbot › AimbotThe agent now stands on its own in the picker, without the black stage scenery and the dark figure that showed behind it.
Record lineups
Visuals › GrenadesPress the record key (F8 by default), then throw: the lineup is saved from the throw itself - where you stood, where you aimed, jump, crouch, run and which mouse button - named after the callout, and double-click a lineup to rename it.
Lineup library
Visuals › GrenadesThe x on a lineup now deletes it, instead of focusing that lineup.
Knife bot
Legitbot › TriggerbotNo longer swings at the very edge of reach or the instant a moving target brushes into range - it waits until the swing will actually land, so fewer whiffs leave the knife on cooldown.
Edge Jump
Hold its key and walking off a ledge jumps on the last instant your feet still have ground; stairs and slopes don't set it off.