GriefBot v5.7.2
Released
CS2 build 2000924
Updated for the October 2 game patch, with every offset re-checked so aim, visuals, skins and the HUD work on the new build.
Grenade trajectory
Visuals › GrenadesThe arc follows the game's own grenade physics with the grenade's real size, so throws off car windows, ledges and wall edges land where the game puts them. It draws bounce rings and the landing footprint, glances off an enemy once at a third of its speed as the game does, and no longer falls through the floor or jumps ahead as you let go.
Positions at pop
Visuals › GrenadesWhile you hold any grenade, marks where each player it will reach will be standing when it pops, and the path they take to get there.
Auto throw
Visuals › GrenadesDamage shows over every player an HE or molotov will reach, judged where they will be when it pops, with separate bars for armoured and unarmoured enemies. Fire damage follows them while it burns, with the fire's real two-second ramp-up.
Aimbot
Legitbot › AimbotThe FOV is a true circle at every pitch, so enemies above or below you are judged by their real angle.
Backtrack
Legitbot › AimbotPrefers fresher positions over deeper ones, which the server accepts far more often.
Hit chance & seeded mode
Legitbot › TriggerbotA shot the game reports no spread for is no longer treated as perfectly accurate, which was quietly switching the hit-chance check off, and spread in the air is modelled correctly.
Bhop
Misc › MovementPresses jump once per landing, on the predicted touchdown, and lets go straight after, so the server counts every hop and well-timed hops keep their speed.