GriefBot v5.8
Released
Weapon skin changer
Skins › WeaponsThe editor is now three pages under the preview - Finish, Stickers and Charm - each using the whole pane, with float, seed and StatTrak as plain rows and the pickers filling the rest.
Glove changer
Skins › Knives · Gloves · Agents · PetThe glove list uses the same large rendered tiles as the weapon and knife lists, and an empty knife or glove pane tells you what to do.
Help on every control
Home · header · everywhereEvery hover help in the menu was rewritten in one plain voice: shorter, no jargon, and a handful of wrong or out-of-date explanations fixed.
Sound board
Misc › Sound boardEvery playing clip gets its own Stop button, on its card and in the editor, so you can cut one sound without stopping the rest.
Mouse motion activation
Legitbot › AimbotNew: the aimbot can arm when your hand is already moving toward an enemy, on its own or together with the key, with the speed, heading and hold time you set.
Baking status
Home · header · everywhereNew: a pill in the menu header while weapon pictures are made, naming the gun and finish in its rarity colour, with a bar that fills and a word when it needs the game's menu.
CS2 build 2000930
Updated for the latest CS2 patch, with every offset re-checked so aim, visuals, skins and the HUD work on the new build.
JumpBug
Misc › MovementDucks and unducks on the exact tick your feet touch down, instead of one tick early.
Bhop
Misc › MovementHops land on the touchdown tick again on the new CS2 build, where most went one tick early and lost speed, and a landing that comes sooner than expected still counts as a hop.
Minimum damage
Legitbot › AimbotDamage is right again after a map change: a Scout headshot was counted as about 90 instead of 290, so the aimbot and triggerbot held fire on shots that would have killed.
Hit chance & seeded mode
Legitbot › TriggerbotSeeded mode checks each shot from the exact spot the server fires it from and waits out the tick you land in, so headshots it approves while you move stay headshots. It also fires sooner while you track a target, keeps the first shot after you spawn, and lines backtracked shots up with the server's rewind to within half a tick.
Rendered weapon list
Skins › WeaponsPictures already made load straight from disk, so switching loadouts or configs, toggling per-team skins or scrolling no longer makes them again, and one that fails is retried.
Loadout preview
ConfigShows every item as the Skins lists do, with its stickers and charm on a clear background, loads from pictures already made, and gives a per-team loadout CT and T tabs.
Own weapons only
Skins › SettingsNow saved with the loadout, like per-team skins, so each loadout keeps its own setting.
Per-weapon settings
Legitbot › AimbotClasses and guns are now a strip of gun pictures in your own skins across the top of the Aimbot and Triggerbot tabs; a class chip cycles through its guns, and the Default class is gone. The strip's pictures are made in the background and show the side you are playing, so both tabs open with every chip ready.
Knife bot
Legitbot › TriggerbotReads whether you are closing in or backing off: closing in, it waits a moment for a stab that will reach; backing off, it takes the hit that lands now. A backstab that kills always wins.
Team-damage tracker
Visuals › HUDA teammate kicked for team damage keeps their card, with the cooldown they got (30 min, 2 h, 7 d) in red beside their name.