GriefBot v6.1
Released
Rage bot
No more frame drops on full community servers: it gives its enemy checks a fixed slice of time each tick and spreads any extras over the next few ticks, so a fast PC checks more enemies at once and a slow one keeps its frame rate. Min damage holds on backtracked shots: a rewound body hitbox is no longer priced as a headshot, so it can't sneak past your damage bar and land for body damage. Min damage is judged on the hitbox you aim at: a body point whose bullet would graze the head is no longer counted as a headshot, so wall-bangs and edge shots stop landing for body damage under your bar. Fixed shooting heads hidden behind the body: a head the enemy's own back or shoulder covers from where you stand is now judged as a body shot, so min damage stops firing it for 290 and landing 70 on players looking down. Stopped wall-bangs into walls the bullet can't get through: a player leaving could switch off the game's own wall check for the match. Without that check the bot now only shoots what it can see.
Profile intel
PlayersNo longer floods Steam with lookups on servers with more than 32 players, which stuttered the game.
Hitboxes & hit area
Legitbot › TriggerbotThe triggerbot's hitboxes are now picked on the real CS2 agent, with each hit area slider beside it and a body figure on every row.
Rage weapons
Rage > Weapons now opens on the gun in your hand, or its class, like the Legitbot pages; multipoint rows show which hitbox they set.
Weapon strip
The weapon in your hand is now marked in your accent colour on the class and weapon strips, and the Triggerbot's In hand line is gone.
Unbind keys
Every feature key now has a small x to unbind it, and Backspace unbinds while a key is listening. The menu key stays bound so the menu can always open.
Menu dropdowns
Dropdowns match the rest of the menu: a dark inset box with an accent outline on hover, a chevron that flips open, and options as rows with the current one highlighted.
Menu controls
Every button, dropdown, slider, text field, key field, switch and chip now shares one height, one outline and one accent style, and text on the accent stays readable whatever accent you pick.
Triggerbot
Legitbot › TriggerbotThe fire control chips (Auto stop, Scoped only, Auto scope, Standing only, Through smoke, While flashed) now sit on the Target card, just above Copy to other weapons.
Anti-aim
Rage › Anti-aimFixed the odd shot going into the floor: a click that reached the server only as a quick tap now always fires where you or the rage bot aim, never at the anti-aim angle. Holding the scope key on a sniper or rifle no longer drops the anti-aim; only knife stabs and the R8 still use your real angle on right-click.
Movement
On community servers that move you only along your view angle and use high air acceleration, the strafer, quick stop and anti-aim walking now go exactly where you want instead of up to 22 degrees off.
Fire control
Legitbot › TriggerbotAuto stop now hands your movement back right after a shot on slow guns (Deagle, R8, scout, AWP, auto-snipers, shotguns) and brakes again just before the next shot is ready.
Fake lag
Rage › Anti-aimRemoved: holding packets back made you walk slowly on the server.
Multipoint
Rage › WeaponsThe head now gets three points across the back of the skull (left, centre and right), set by which way the enemy faces, so a head turned away round a corner can still be hit.
Freestanding
Rage › Anti-aimPicks only the yaw (your pitch stays as set), keeps your head on the covered side as you peek, turns your back to the enemy when no angle can hide it, and reads your movement reliably. Stops counting on your own body to hide your head once a headshot comes through that cover, and turns your back to the most dangerous shooter that sees you.
Quick scope
Rage › WeaponsThe Scout and AWP now plan their shot at the scoped cone while still unscoped, so they zoom and fire at range instead of only point-blank.
Rage hitbox priority
Rage › WeaponsWhen the best point is too blurred for your hit chance, the shot moves to a sharper point, a record or the next hitbox tier instead of skipping the enemy.
Cloud sync
ConfigNo longer costs frames while you play: with cloud sync on, the overlay was re-reading your whole config every frame to check the StatTrak counts, which on slower PCs cost several ms a frame.