GriefBot v3.0.1
Released
Hearing
Visuals › VisibilityWhat counts as heard: the engine's own sound volume, a minimum volume and an earshot range.
Ragdoll gravity
Visuals › PlayerChanges gravity for corpses only, so bodies drop slowly, float or rise.
Hitmarkers
Visuals › HUDCrosshair flick, stacking damage numbers and a hit or kill sound.
Grenade trajectory
Visuals › GrenadesPredicted arc and landing spot for the grenade in your hand, with its effect radius.
Projectile ESP
Visuals › GrenadesLanding point and countdown for every grenade in the air, with full arcs, a position dot and a warning when an enemy nade is coming at you.
Auto Peek
Misc › MovementMark a spot, peek out, and the moment you fire it pulls you back.
Third person
Visuals › WorldCamera behind you on a key, 30-200 units back, dropping to first person while you line up a grenade.
Exit queue button
Misc › GeneralAdds an EXIT button to the match-found dialog that works even after you've accepted.
16 chams materials
Visuals › PlayerFlat, Shaded, Plastic, Metallic, Pearlescent, Glow, Neon, Crystal, Ghost, Wireframe, Rainbow, Spectrum, Holographic, Pulse, Breathe and Fire.
Lineup helper
Visuals › GrenadesLineups for the current map: where to stand, where to aim and how to throw, with the arc and a recipe card on screen.
Lineup library
Visuals › GrenadesEvery lineup for the map, nearest first, with focus, filter and cycle keys.
Record lineups
Visuals › GrenadesSave where you stand and aim, with the release (stand, crouch or jumpthrow), mouse button and movement - from the menu or on a key.
Import lineups
Visuals › GrenadesPull in a folder of lineup files, skipping ones you already have.