GriefBot v4
Released
VACnet safe mode
Legitbot › AimbotOne switch caps FOV at 3°, smoothing at 20+, reactions at 120 ms+, and turns off backtrack and wallbangs. Visuals and skins stay as they are.
Penetration crosshair
Visuals › WeaponShows the damage your shot would do to the player under your crosshair, through cover — and says KILL when it's lethal.
Off-screen arrows
Visuals › HUDArrows to players outside your view, with name, health, weapon, glow and distance fade.
Agent changer
Skins › Knives · Gloves · Agents · PetAny agent model from a searchable list with a live preview, separately for CT and T, applied on every spawn. Only you see it.
Anti-flash
Visuals › GrenadesCaps flashbang whiteout anywhere from 0 to 100%.
Info tags
Visuals › PlayerWeapon icon, money, Premier or skill-group rank, T/CT letter, party pill and flash blind timer.
Armour & ammo bars
Visuals › PlayerA thin bar above the box for armour (helmet or vest) and one below for the magazine.
Text styling
Visuals › PlayerText size from 0.5× to 2.5×, larger text for nearby players, and a coloured glow that stays readable over smoke.
Focused target
Visuals › PlayerA pulsing halo on the enemy nearest your crosshair.
Flashed dim
Visuals › PlayerDims a flashed enemy's ESP, so you can see who's blind at a glance.
Distance fade
Visuals › PlayerFades ESP down to 40% past a distance you set.
Dropped weapon ESP
Visuals › Weapon3D box, kill-feed icon and name on every gun and knife on the floor.
Bomb marker
Visuals › WorldIcon on the dropped or planted C4, with chams and a through-wall glow.
Defuse kit marker
Visuals › WorldIcon, chams and glow on dropped defuse kits.
Particle effects
Visuals › ParticlesPlay CS2's own particle effects on players and events, visible only to you.
Spawn at crosshair
Visuals › ParticlesA key drops your chosen effect wherever you aim.
29 trigger states
Visuals › ParticlesOn hit, death, footstep, shot, jump or land; bomb plant, defuse and explode; impacts, round start, flashed — or constantly on players.
Effect stacks
Visuals › ParticlesUp to six effects per state, each with its own anchor, offset, delay, lifetime, colour and size.
State filters
Visuals › ParticlesCooldowns, only my hits, headshots only, a max range and a cap on overlapping plays.
Effect browser
Visuals › ParticlesCurated effects plus every particle in the game files, searchable.
Trigger recoil control
Legitbot › TriggerbotSeparate vertical and horizontal amounts per weapon, on the shared humanised recoil curve.
Aim humanisation
Legitbot › AimbotShape every aim movement: seven curves including human min-jerk and overshoot, reaction delay, jitter, path bend and tremor, with an animated preview.
Recoil humanisation
Legitbot › AimbotRecoil pull that reacts like a person — reaction time, pull duration, strength jitter and overshoot — previewed against the real kick.
Smoke visuals
Visuals › GrenadesThin smokes down to nothing, or recolour them per thrower. Only you see it.
Molotov & smoke timers
Visuals › GrenadesCountdowns over every fire and smoke — even ones already up when you joined — with an optional progress bar.
Accent, font & size
Home · header · everywhereAny accent colour, any installed font, menu scale 85–130% and HUD scale 75–160%.