GriefBot v6.5
Released · the newest build
Freestanding
Rage › Anti-aimNo longer freezes the game on a white screen when a player dies at the moment it checks which way you should face.
Log missed shots
Rage › GeneralA miss whose bullet passed through the enemy as you saw them now says prediction, and one that went wide of them says spread, judged from the server's own bullet line.
Hide shots
Rage › Anti-aimShots fired under the full hide are lag-compensated again: the anti-aim angle sent with the bullet now stays close enough to your target, so moving enemies are no longer shot where they are now instead of where you saw them.
Rage
Rage › GeneralThe rage bot no longer stutters the game for 10-25 ms when it refines a shot: refining multipoints and backtrack records now stops after 3 ms and keeps the best shot found so far. No longer hitches for a tenth of a second the first time it checks a shot through a wall after you load in. Shots at moving and jumping enemies now aim where the server actually checks them: every shot used to lead a moving target by one tick of their movement, and backtrack shots hit a tick older than the record aimed at.
Extrapolate
Removed. CS2 servers run one command per tick, so no enemy can fake-lag far enough to escape lag compensation; every enemy is shot where you see them.
Server pose
Removed. No enemy can move far enough between updates to break lag compensation on CS2's servers, so the ghost never had anything to show.
Targeting
Rage › GeneralBest shot now takes the enemy who can kill you soonest first, and fires before the stop finishes when a ready enemy could kill you before it does. Kill time now counts the chest and arm hits a missed head shot still lands, so a head shot that often misses into the body is taken over a slower sure body shot. No longer throws a long-odds shot just because another enemy could fire on you; it waits the tick or two for the sure shot, and a backtrack shot keeps its target time when the plan blinks.
Rage quick stop
Rage › WeaponsAlso stops and scopes for an enemy about to run out from behind cover, so your shot is accurate on the first tick they show.
Seed check
Rage › GeneralKeeps you moving and skips the zoom when seeds land the shot just as fast without them, and goes back to stopping and zooming if none lands within a few ticks.
Feature health states
Features broken on the current CS2 build say so in the menu header and on their own rows, with what to do next.
Legitbot stand-down notice
Legitbot pages say when the rage bot owns the gun, so the pages do not read as armed while they are not.
Reset to defaults
ConfigThe active config's cog puts every setting back to stock, keeping your skins, pins and the menu key.
Switch config confirm
Loading another config while the active one has unsaved edits asks first, with Save and switch, Discard and Cancel.
Keybinds
Config has a Keybinds page listing every bound key with its mode, and a key shared by two switched-on features is marked.
What's new
Home · header · everywhereHome shows what shipped in a new build once, until you dismiss it.
First-run facts
Home · header · everywhereA fresh install opens on three facts: the menu key, Ctrl+K for search, and right-click to pin a row to Home.
Vote revealer
Visuals › HUDWhere the vote reveal card sits is kept across sessions, like every other HUD card.
Scripts
A Lua script can call handle:set_help on each setting, and the menu shows its settings greyed while the script is off.
Hidden settings exposed
Triggerbot visible-for time, which the bot already read from shared configs, is now a row beside reaction delay.
Needs X hints
Rage strafe says it needs Autostrafer, a page greyed by its tab master names the switch, and the aimbot's team check reads deathmatch.
Keybind captures
Clicking off the key field cancels the capture instead of binding Mouse1, and the field marks it when another feature already waits on that key.
Reset arrows
Every slider and colour picker whose value is in the config has a one-click restore arrow when it has moved off the default.
HUD binds card
The on-screen binds card lists every bound key the config holds, including per-weapon aim keys, record and play, and sound board clips.
Palette reaches cogs
Ctrl+K finds rows inside the cog popups and jumps to them, opening the cog on the way.