GriefBot v6.5.1
Released · the newest build
Rage freestanding
No longer swings your head across your body when no angle would hide it any better, and while you peek your head escapes to cover as soon as your angle is about to show it. Now moves your head out of an enemy's sight even while another enemy can see it from every angle, instead of holding it in the open. Judges where an enemy can step to in the next moments against their real body, so walls beside them now block the strafe it expects instead of being missed.
Anti-aim
Rage › Anti-aimNo longer stays off after you respawn until you move the mouse, and your keys walk where you look from the first tick after a spawn.
Hide shots
Rage › Anti-aimBody shots at a standing enemy now keep your full anti-aim on the shot itself, and every other shot shows your head far less than before, so on-shot backtracks find less to hit. On servers that allow it, every rage shot now keeps your head down and turned away on the shot itself, even at moving and jumping enemies, instead of facing them for that tick. The first rage shot on each new server or map, which checks how the server fires, now keeps your head down too instead of facing the enemy.
Rage strafe
Misc › MovementNow curves you around walls, props, players and molotov fire in your path while you hop, then swings you back onto your direction once it is clear; open hallways are left alone. Now actually sees the walls, props, cars and barrels in your path, so it steers round them instead of into them, and it no longer nudges you for walls far ahead or switches sides mid-turn.
Autostrafer
Misc › MovementNo longer gets you stuck sliding up steep slopes: when a ramp catches you it turns you across it for a moment so the next hop fires, then swings you back to where you aim.